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Motian blur and reflections on the car’s surface are greatly improved over what you get with the vanilla Xbox One. Improved LODs are even visible in the mirrors. Even complex images with lots of foliage and terrain details are crisp and clear at extended distances.
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This matches the PC’s highest level and works hand-in-hand with an increase in polygon counts and increased draw distances for levels-of-detail (LODs). The One X not only compared favorably, in one instance it outdid the PC.Īll surfaces in Forza Horizon 3 are treated with 16x anisotropic filtering which makes textures look sharper and more detailed.
FORZA HORIZON FOR XBOX ONE PC
Digital Foundry evaluated the results by comparing the One X and PC versions of the game. There was still headroom in the One X's graphics pipeline with resolution and anti-aliasing in place, so Playground dug into tweaking the details. If you have a 4K TV, Forza Horizon 3 is stunning. For this reason, it’s rarely used in console games and Digital Foundry could think of no other game that combines 4x MSAA with the massive pixel count of native 4K (8,294,400 pixels). This type of anti-aliasing places heavy demands on the GPU because each of the four samples is fully rendered before they’re collapsed into the final frame. Playground then applied 4x MSAA (Multisample anti-aliasing) to smooth the edges.
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